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authorAstatin <[email protected]>2025-05-09 10:28:14 +0200
committerAstatin <[email protected]>2025-05-09 10:28:14 +0200
commit507a9876b85f47ff81cc9150bea858eec064ba05 (patch)
tree5b24e7836ce07ad8768d9c7ad7a1c6a2b3e92106 /enemiesattacks/freeze.gbasm
parent4b02238d88af30c98b2f8d44e5200fb80b04bcad (diff)
Refactor viewport to not need Fix_Bunny_Screen anymore and "fix" it before every frame
Diffstat (limited to 'enemiesattacks/freeze.gbasm')
-rw-r--r--enemiesattacks/freeze.gbasm1
1 files changed, 0 insertions, 1 deletions
diff --git a/enemiesattacks/freeze.gbasm b/enemiesattacks/freeze.gbasm
index 057dec4..b5b6319 100644
--- a/enemiesattacks/freeze.gbasm
+++ b/enemiesattacks/freeze.gbasm
@@ -43,7 +43,6 @@ Freeze_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D
LD A, $00
LD $mem_entity_being_attacked_low, A
- CALL =Fix_Bunny_screen
LD A, $04
LD $mem_bunny_status_clear_turn_counter, A
LD A, $enum_dungeon_mode