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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
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2024-10-31
Add script to generate dialogue data from text
Astatin
2024-10-31
Add font and Print_str routine
Astatin
2024-10-29
Add font png
Astatin
2024-10-29
Bunny can be attacked and deadge
Astatin
2024-10-29
Bunny can attack foxes
Astatin
2024-10-28
Print health on top of the screen
Astatin
2024-10-22
Add white window at the top for future health bar
Astatin
2024-10-15
Increase size of entities array
Astatin
2024-10-10
Fox spawn in random rooms (but the first one randomly got all the same room rip)
Astatin
2024-10-10
Fox not getting stuck on walls when following
Astatin
2024-10-10
Randomly swap fox following bunny axis
Astatin
2024-10-08
Fox following bunny (WIP)
Astatin
2024-10-08
Fix foxe's movements
Astatin
2024-10-01
Fix bunny display and add attack animation
Astatin
2024-09-26
[WIP and completely broken] Reworking the bunny movements & display to decore...
Astatin
2024-09-24
Small change to be compatible with new asm
Astatin
2024-09-19
Read action buttons and set it in the entity direction highest nibble
Astatin
2024-09-17
Add entities collisions
Astatin
2024-09-15
Fix makefile for new emulator version
Astatin
2024-09-13
Just realized the new levels were carved on top of the previous level >.<
Astatin
2024-09-12
Fix viewport entities disappearing
Astatin
2024-09-12
Add collisions to foxes
Astatin
2024-09-12
Fix ghost entites bug (bzero but very unoptimized ewww
Astatin
2024-09-10
Entities now have their own behaviour function (including bunny)
Astatin
2024-09-10
Use DMA OAM transfer to write entities to OAM
Astatin
2024-09-10
Optimize object displays and preload map scrolling to stay in VBlank
Astatin
2024-09-03
Rewrite Display_Bunny to be able to display multiple entities
Astatin
2024-08-31
Add tileset generation script
Astatin
2024-08-29
Fix issues related to VBlank wait in sameboy + Add stairs interactions
Astatin
2024-08-27
Add objects and spawn bunny & goal in a random room
Astatin
2024-08-22
Stored the rooms + spawn the bunny at the top left (sometimes) of the room
Astatin
2024-08-20
Random walker mitosis + Add rooms at the end of random walk
Astatin
2024-08-15
Generate a single tunnel in dungeon generation
Astatin
2024-08-15
Displaying pre-generated dungeon
Astatin
2024-08-14
Add RNG + do some tests with is_solid
Astatin
2024-08-11
Add collisions
Astatin
2024-08-11
Make leaf tiles depend on surrounding tiles
Astatin
2024-08-11
Add sprites and conversion scripts
Astatin
2024-08-11
Add infinite map loading
Astatin
2024-08-09
Fix viewport
Astatin
2024-08-09
Turn off screen during initialization to be compatible with sameboy
Astatin
2024-08-08
Add Is_Solid routine
Astatin
2024-08-06
Bunny now change direction and F O L I A G E
Astatin
2024-08-04
Scrolling when bunny goes out of center
Astatin
2024-08-04
Add grid & hops to the bunny
Astatin
2024-08-03
Initial commit
Astatin