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AgeCommit message (Expand)Author
2024-11-29Add animation displayAstatin
2024-11-18Close dialogue box when entering dead modeAstatin
2024-11-18Enter a new mode when deadAstatin
2024-11-18Check collisions on hop and cancel if collisionAstatin
2024-11-15Fix Get_Position_After_Move to take the double speed into accountAstatin
2024-11-15Fix the hop map loading + animation entity + object loadingAstatin
2024-11-14[WIP] Adding hop attack (still need to enable back the normal map loading, th...Astatin
2024-11-12Add attack menu on startAstatin
2024-11-11Health persistent across dungeons + initial bunny direction fixAstatin
2024-11-11Add dungeon menu choice selection modeAstatin
2024-11-07Fix rollback on mode changeAstatin
2024-11-07Fix out of VBlank VRAM update + add pause actions toggle on OpenDialogueAstatin
2024-11-05Add a jump table macroAstatin
2024-11-05Use jump tables for entities turn AIs + actions on entity interactionAstatin
2024-11-01Fix windows display and stairs on sameboyAstatin
2024-11-01Add dialogue box poggiesAstatin
2024-10-31Add bold/slim font palette + top bar borderAstatin
2024-10-31Add script to generate dialogue data from textAstatin
2024-10-31Add font and Print_str routineAstatin
2024-10-29Add font pngAstatin
2024-10-29Bunny can be attacked and deadgeAstatin
2024-10-29Bunny can attack foxesAstatin
2024-10-28Print health on top of the screenAstatin
2024-10-22Add white window at the top for future health barAstatin
2024-10-15Increase size of entities arrayAstatin
2024-10-10Fox spawn in random rooms (but the first one randomly got all the same room rip)Astatin
2024-10-10Fox not getting stuck on walls when followingAstatin
2024-10-10Randomly swap fox following bunny axisAstatin
2024-10-08Fox following bunny (WIP)Astatin
2024-10-08Fix foxe's movementsAstatin
2024-10-01Fix bunny display and add attack animationAstatin
2024-09-26[WIP and completely broken] Reworking the bunny movements & display to decore...Astatin
2024-09-24Small change to be compatible with new asmAstatin
2024-09-19Read action buttons and set it in the entity direction highest nibbleAstatin
2024-09-17Add entities collisionsAstatin
2024-09-15Fix makefile for new emulator versionAstatin
2024-09-13Just realized the new levels were carved on top of the previous level >.<Astatin
2024-09-12Fix viewport entities disappearingAstatin
2024-09-12Add collisions to foxesAstatin
2024-09-12Fix ghost entites bug (bzero but very unoptimized ewwwAstatin
2024-09-10Entities now have their own behaviour function (including bunny)Astatin
2024-09-10Use DMA OAM transfer to write entities to OAMAstatin
2024-09-10Optimize object displays and preload map scrolling to stay in VBlankAstatin
2024-09-03Rewrite Display_Bunny to be able to display multiple entitiesAstatin
2024-08-31Add tileset generation scriptAstatin
2024-08-29Fix issues related to VBlank wait in sameboy + Add stairs interactionsAstatin
2024-08-27Add objects and spawn bunny & goal in a random roomAstatin
2024-08-22Stored the rooms + spawn the bunny at the top left (sometimes) of the roomAstatin
2024-08-20Random walker mitosis + Add rooms at the end of random walkAstatin
2024-08-15Generate a single tunnel in dungeon generationAstatin