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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
[email protected]
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2025-03-18
Fix RET instead of RETI from interrupt
Astatin
2025-03-18
Add generation events to be executed on floor generation
Astatin
2025-03-13
Don't switch to dead mode until end of turn
Astatin
2025-03-13
Change the collision update from frame 5 to 9 for it to happen after basic at...
Astatin
2025-03-13
Adding multi-step dialogue
Astatin
2025-03-11
Add invincible friendly bunny you can talk to
Astatin
2025-03-07
Fix random timing based halt locks
Astatin
2025-03-07
Add automatic recordings of inputs
Astatin
2025-03-07
Revert hop to the actual hop attack instead of stairs action (it was debug st...
Astatin
2025-03-07
Add floor counter + a lot of little bug fixes
Astatin
2025-03-07
Fix walk on deleted objects + fix out of vblank on dialogue close and object ...
Astatin
2025-03-04
Fix out of VBlank on dialogue open (most of the time) + object remove
Astatin
2025-02-28
Fix entity corruption on spawn entity right after entity cancel from collisio...
Astatin
2025-02-27
Fix entities and objects spawning on top of each other
Astatin
2025-02-25
Fix initialization and flickering issues
Astatin
2025-02-18
Did a bunch of things I honestly don't remember everything but now basic atta...
Astatin
2025-02-17
Add bug in todo
Astatin
2025-02-17
update health display on death + change direction with B+arrows
Astatin
2025-02-14
Fix bunny position predictions + add a bunch of ToDo
Astatin
2025-02-14
Fix laser animation + make EP work + add leaf to restore EP
Astatin
2025-02-11
Updating current focused attack cost + changing the cursor when not enough po...
Astatin
2025-02-06
Stop changing window lcdc values mid-frame to avoid UB
Astatin
2025-02-06
Add energy points to the gui
Astatin
2025-02-04
Add penguins that can freeze the bunny and run away when it's already frozen
Astatin
2025-02-04
Add mana points for fox on laser use
Astatin
2025-01-24
Fix XY/YX/BC/CB issue thingy
Astatin
2025-01-24
Add laser enemy attack
Astatin
2025-01-22
Add laser animation and change animation steps to decrement
Astatin
2025-01-16
Move basic enemy attack & walker AI to enemiesattacks
Astatin
2025-01-10
Use new relative label thingy
Astatin
2025-01-10
tmp commit
Astatin
2025-01-10
Fix first turn collisions + loosing pc on tile loading
Astatin
2025-01-10
Emptying dialogue buffer on close dialogue
Astatin
2025-01-10
Remove useless test.rom
Astatin
2025-01-07
Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)
Astatin
2024-12-27
Add bug, fimsh, mouse, frog, penguin sprites
Astatin
2024-12-27
Add owl sprite
Astatin
2024-12-24
Draw cat sprite
Astatin
2024-12-18
Spawn a carrot in every level and make sure that it doesn't collide with
Astatin
2024-12-17
Respawn enemies in other rooms when less than 5 enemies alive
Astatin
2024-12-12
Fix unnecessarily large memcpy
Astatin
2024-12-12
Fix copy dialogue buffer update outside of VBlank (+ add dbg for lcd status a...
Astatin
2024-12-12
Earcopter damages + blinking animation
Astatin
2024-12-10
Add earcoptr animation
Astatin
2024-12-10
Update README.md
Astatin
2024-12-10
Update README.md
Astatin
2024-12-10
Add readme
Astatin
2024-12-10
Unfreeze the foxies
Astatin
2024-12-09
Add freeze status on enemies near bunny when freeze used
Astatin
2024-12-03
Add sparkles animation and shadow palette flag
Astatin
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