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AgeCommit message (Expand)Author
2024-11-05Add a jump table macroAstatin
2024-11-05Use jump tables for entities turn AIs + actions on entity interactionAstatin
2024-11-01Fix windows display and stairs on sameboyAstatin
2024-11-01Add dialogue box poggiesAstatin
2024-10-31Add bold/slim font palette + top bar borderAstatin
2024-10-31Add script to generate dialogue data from textAstatin
2024-10-31Add font and Print_str routineAstatin
2024-10-29Add font pngAstatin
2024-10-29Bunny can be attacked and deadgeAstatin
2024-10-29Bunny can attack foxesAstatin
2024-10-28Print health on top of the screenAstatin
2024-10-22Add white window at the top for future health barAstatin
2024-10-15Increase size of entities arrayAstatin
2024-10-10Fox spawn in random rooms (but the first one randomly got all the same room rip)Astatin
2024-10-10Fox not getting stuck on walls when followingAstatin
2024-10-10Randomly swap fox following bunny axisAstatin
2024-10-08Fox following bunny (WIP)Astatin
2024-10-08Fix foxe's movementsAstatin
2024-10-01Fix bunny display and add attack animationAstatin
2024-09-26[WIP and completely broken] Reworking the bunny movements & display to decore...Astatin
2024-09-24Small change to be compatible with new asmAstatin
2024-09-19Read action buttons and set it in the entity direction highest nibbleAstatin
2024-09-17Add entities collisionsAstatin
2024-09-15Fix makefile for new emulator versionAstatin
2024-09-13Just realized the new levels were carved on top of the previous level >.<Astatin
2024-09-12Fix viewport entities disappearingAstatin
2024-09-12Add collisions to foxesAstatin
2024-09-12Fix ghost entites bug (bzero but very unoptimized ewwwAstatin
2024-09-10Entities now have their own behaviour function (including bunny)Astatin
2024-09-10Use DMA OAM transfer to write entities to OAMAstatin
2024-09-10Optimize object displays and preload map scrolling to stay in VBlankAstatin
2024-09-03Rewrite Display_Bunny to be able to display multiple entitiesAstatin
2024-08-31Add tileset generation scriptAstatin
2024-08-29Fix issues related to VBlank wait in sameboy + Add stairs interactionsAstatin
2024-08-27Add objects and spawn bunny & goal in a random roomAstatin
2024-08-22Stored the rooms + spawn the bunny at the top left (sometimes) of the roomAstatin
2024-08-20Random walker mitosis + Add rooms at the end of random walkAstatin
2024-08-15Generate a single tunnel in dungeon generationAstatin
2024-08-15Displaying pre-generated dungeonAstatin
2024-08-14Add RNG + do some tests with is_solidAstatin
2024-08-11Add collisionsAstatin
2024-08-11Make leaf tiles depend on surrounding tilesAstatin
2024-08-11Add sprites and conversion scriptsAstatin
2024-08-11Add infinite map loadingAstatin
2024-08-09Fix viewportAstatin
2024-08-09Turn off screen during initialization to be compatible with sameboyAstatin
2024-08-08Add Is_Solid routineAstatin
2024-08-06Bunny now change direction and F O L I A G EAstatin
2024-08-04Scrolling when bunny goes out of centerAstatin
2024-08-04Add grid & hops to the bunnyAstatin