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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
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2025-05-07
I was adding the frog and then broke everything to fix the viewport thingy
Astatin
2025-05-07
Fix mouses movements
Astatin
2025-05-06
Mouse double movement (but broken with collision stuff)
Astatin
2025-05-06
Stop animation step when dialog go up
Astatin
2025-05-02
Remove debug stairs action from hop attack
Astatin
2025-05-02
Make stairs avoid bunny room
Astatin
2025-05-02
Change the end dialogue to make it more clear it's the end
Astatin
2025-05-02
Fix fimshes and give them a placeholder items to drop
Astatin
2025-05-02
Fix laser not taking a turn to turn when jumped over
Astatin
2025-04-29
Fixing spawning pattern array lookup element size
Astatin
2025-04-29
It's broken but I wanted to make the spawning rate vary by floor
Astatin
2025-04-29
Add Load_Dungeon function
Astatin
2025-04-29
Give a turn for the enemies to turn around when bunny is behind them
Astatin
2025-04-29
add earcopter + freeze as learned items + fix collision after item pick up
Astatin
2025-04-11
Make hop the only default attack and make cats drop heal
Astatin
2025-04-11
Add per entity spawning rate
Astatin
2025-04-08
Fix last dungeon generation mode frame
Astatin
2025-04-08
Fix frame specific and sameboy specific bug with loading screens
Astatin
2025-04-08
Add loading screen with the floor count on dungeon generation
Astatin
2025-03-25
Separate modes VBlank functions
Astatin
2025-03-19
Fix infinite loop on respawn enemy
Astatin
2025-03-18
Fix RET instead of RETI from interrupt
Astatin
2025-03-18
Add generation events to be executed on floor generation
Astatin
2025-03-13
Don't switch to dead mode until end of turn
Astatin
2025-03-13
Change the collision update from frame 5 to 9 for it to happen after basic at...
Astatin
2025-03-13
Adding multi-step dialogue
Astatin
2025-03-11
Add invincible friendly bunny you can talk to
Astatin
2025-03-07
Fix random timing based halt locks
Astatin
2025-03-07
Add automatic recordings of inputs
Astatin
2025-03-07
Revert hop to the actual hop attack instead of stairs action (it was debug st...
Astatin
2025-03-07
Add floor counter + a lot of little bug fixes
Astatin
2025-03-07
Fix walk on deleted objects + fix out of vblank on dialogue close and object ...
Astatin
2025-03-04
Fix out of VBlank on dialogue open (most of the time) + object remove
Astatin
2025-02-28
Fix entity corruption on spawn entity right after entity cancel from collisio...
Astatin
2025-02-27
Fix entities and objects spawning on top of each other
Astatin
2025-02-25
Fix initialization and flickering issues
Astatin
2025-02-18
Did a bunch of things I honestly don't remember everything but now basic atta...
Astatin
2025-02-17
Add bug in todo
Astatin
2025-02-17
update health display on death + change direction with B+arrows
Astatin
2025-02-14
Fix bunny position predictions + add a bunch of ToDo
Astatin
2025-02-14
Fix laser animation + make EP work + add leaf to restore EP
Astatin
2025-02-11
Updating current focused attack cost + changing the cursor when not enough po...
Astatin
2025-02-06
Stop changing window lcdc values mid-frame to avoid UB
Astatin
2025-02-06
Add energy points to the gui
Astatin
2025-02-04
Add penguins that can freeze the bunny and run away when it's already frozen
Astatin
2025-02-04
Add mana points for fox on laser use
Astatin
2025-01-24
Fix XY/YX/BC/CB issue thingy
Astatin
2025-01-24
Add laser enemy attack
Astatin
2025-01-22
Add laser animation and change animation steps to decrement
Astatin
2025-01-16
Move basic enemy attack & walker AI to enemiesattacks
Astatin
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