Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-05-13 | Add bugs and poison | Astatin | |
2025-05-09 | Refactoring the animations/directions + entities turn function with macros + ↵ | Astatin | |
finishing froge | |||
2025-05-09 | Refactor viewport to not need Fix_Bunny_Screen anymore and "fix" it before ↵ | Astatin | |
every frame | |||
2025-05-02 | Fix laser not taking a turn to turn when jumped over | Astatin | |
2025-04-29 | Give a turn for the enemies to turn around when bunny is behind them | Astatin | |
2025-03-13 | Change the collision update from frame 5 to 9 for it to happen after basic ↵ | Astatin | |
attack execution | |||
2025-02-27 | Fix entities and objects spawning on top of each other | Astatin | |
2025-02-18 | Did a bunch of things I honestly don't remember everything but now basic ↵ | Astatin | |
attack is broken | |||
2025-02-14 | Fix bunny position predictions + add a bunch of ToDo | Astatin | |
2025-02-04 | Add penguins that can freeze the bunny and run away when it's already frozen | Astatin | |