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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
[email protected]
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Author
2025-06-17
loading ldtk tilemaps + adding dungeon structure that can be loaded at runtime
Astatin
2025-06-10
Add support for multi bank data
Astatin
2025-06-03
Add loading from pregenerated collision map
Astatin
2025-05-13
Add bugs and poison
Astatin
2025-05-07
I was adding the frog and then broke everything to fix the viewport thingy
Astatin
2025-05-06
Mouse double movement (but broken with collision stuff)
Astatin
2025-05-02
Make stairs avoid bunny room
Astatin
2025-04-29
Add Load_Dungeon function
Astatin
2025-04-29
add earcopter + freeze as learned items + fix collision after item pick up
Astatin
2025-04-11
Make hop the only default attack and make cats drop heal
Astatin
2025-04-08
Fix frame specific and sameboy specific bug with loading screens
Astatin
2025-04-08
Add loading screen with the floor count on dungeon generation
Astatin
2025-03-25
Separate modes VBlank functions
Astatin
2025-03-18
Fix RET instead of RETI from interrupt
Astatin
2025-03-18
Add generation events to be executed on floor generation
Astatin
2025-03-13
Adding multi-step dialogue
Astatin
2025-03-11
Add invincible friendly bunny you can talk to
Astatin
2025-03-07
Fix random timing based halt locks
Astatin
2025-03-07
Add automatic recordings of inputs
Astatin
2025-03-07
Add floor counter + a lot of little bug fixes
Astatin
2025-03-07
Fix walk on deleted objects + fix out of vblank on dialogue close and object ...
Astatin
2025-03-04
Fix out of VBlank on dialogue open (most of the time) + object remove
Astatin
2025-02-28
Fix entity corruption on spawn entity right after entity cancel from collisio...
Astatin
2025-02-25
Fix initialization and flickering issues
Astatin
2025-02-18
Did a bunch of things I honestly don't remember everything but now basic atta...
Astatin
2025-02-17
update health display on death + change direction with B+arrows
Astatin
2025-02-14
Fix laser animation + make EP work + add leaf to restore EP
Astatin
2025-02-11
Updating current focused attack cost + changing the cursor when not enough po...
Astatin
2025-02-06
Stop changing window lcdc values mid-frame to avoid UB
Astatin
2025-02-06
Add energy points to the gui
Astatin
2025-02-04
Add penguins that can freeze the bunny and run away when it's already frozen
Astatin
2025-02-04
Add mana points for fox on laser use
Astatin
2025-01-24
Add laser enemy attack
Astatin
2025-01-16
Move basic enemy attack & walker AI to enemiesattacks
Astatin
2025-01-10
Use new relative label thingy
Astatin
2025-01-10
Fix first turn collisions + loosing pc on tile loading
Astatin
2025-01-10
Emptying dialogue buffer on close dialogue
Astatin
2025-01-07
Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time)
Astatin
2024-12-24
Draw cat sprite
Astatin
2024-12-17
Respawn enemies in other rooms when less than 5 enemies alive
Astatin
2024-12-12
Fix copy dialogue buffer update outside of VBlank (+ add dbg for lcd status a...
Astatin
2024-12-09
Add freeze status on enemies near bunny when freeze used
Astatin
2024-12-03
Add sparkles animation and shadow palette flag
Astatin
2024-11-29
Add animation display
Astatin
2024-11-18
Check collisions on hop and cancel if collision
Astatin
2024-11-15
Fix the hop map loading + animation entity + object loading
Astatin
2024-11-14
[WIP] Adding hop attack (still need to enable back the normal map loading, th...
Astatin
2024-11-12
Add attack menu on start
Astatin
2024-11-11
Health persistent across dungeons + initial bunny direction fix
Astatin
2024-11-11
Add dungeon menu choice selection mode
Astatin
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