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Gameboy game I'm making live on twitch in Assembly :3
Astatin <
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Author
2024-09-19
Read action buttons and set it in the entity direction highest nibble
Astatin
2024-09-10
Entities now have their own behaviour function (including bunny)
Astatin
2024-09-10
Use DMA OAM transfer to write entities to OAM
Astatin
2024-09-10
Optimize object displays and preload map scrolling to stay in VBlank
Astatin
2024-09-03
Rewrite Display_Bunny to be able to display multiple entities
Astatin
2024-08-31
Add tileset generation script
Astatin
2024-08-29
Fix issues related to VBlank wait in sameboy + Add stairs interactions
Astatin
2024-08-27
Add objects and spawn bunny & goal in a random room
Astatin
2024-08-15
Generate a single tunnel in dungeon generation
Astatin
2024-08-15
Displaying pre-generated dungeon
Astatin
2024-08-14
Add RNG + do some tests with is_solid
Astatin
2024-08-11
Make leaf tiles depend on surrounding tiles
Astatin
2024-08-09
Turn off screen during initialization to be compatible with sameboy
Astatin
2024-08-08
Add Is_Solid routine
Astatin
2024-08-06
Bunny now change direction and F O L I A G E
Astatin
2024-08-04
Scrolling when bunny goes out of center
Astatin
2024-08-03
Initial commit
Astatin