From 329953d54d3d07b517dcff391a40229acd89bd59 Mon Sep 17 00:00:00 2001 From: Astatin Date: Fri, 7 Mar 2025 18:07:40 +0900 Subject: Add floor counter + a lot of little bug fixes --- TODO | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'TODO') diff --git a/TODO b/TODO index c9edb83..ad5f32c 100644 --- a/TODO +++ b/TODO @@ -1,11 +1,13 @@ Bugs: -> Emulator crash with "not implemented: Only XKB keymaps are supported when unfocused (or workspace change maybe ?) - -> There is no indicator that the max health is 20 - -> object tile only is getting removed, not the effect - -> hop cancelled uses EPs + -> Crash/infinite loop on dungeon generation + -> Hoping over a fox doesn't cancel a laser attack + +Accessibility issues: -> freeze/earcopter attack patterns are not obvious (either needs to be shown on map or add select menu with infos if not possible + tutorial to explain the existence of select menu ?) - -> when stairs spawn in the same room as the bunny, it's not obvious that it's not the stairs we just came from + -> There is no indicator that the max health is 20 -> B + arrow is not obvious (tutorial ?) + -> when stairs spawn in the same room as the bunny, it's not obvious that it's not the stairs we just came from Need to be refactored: -> main is messy and unreadable -- cgit v1.2.3-70-g09d2