From 4e460acd36b3465493f6df8d2387a518b2547913 Mon Sep 17 00:00:00 2001 From: Astatin Date: Mon, 11 Nov 2024 18:16:16 +0900 Subject: Health persistent across dungeons + initial bunny direction fix --- TODO | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 TODO (limited to 'TODO') diff --git a/TODO b/TODO new file mode 100644 index 0000000..ec329f5 --- /dev/null +++ b/TODO @@ -0,0 +1,26 @@ +-> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too) + +-> Add special attacks/capacities to the bunny + * Jump x2 (even over an enemy) (attacking or not ?) + * Stronger attack + * Weaker attack on multiple foxes + * Freeze a/multiple fox(es) for X turns + -> All with limited number of uses + +-> Remove some health to the bunny (probably to 10 points, maybe max health growing ?) + +-> Add objects to heal and get back limited use attacks/learn new attacks + +-> Add attacks for the foxes + +-> Add other types of enemies (some stronger and some weaker/fleeing) + +-> Have some enemies drop items + +-> Allow enemy to join your team after beating/with an item/after completing a quest + +-> Get a safe place (not procedurally generated) with friends where we can get quests and choose to explore dungeons + +-> Find a way to control the difficulty level so its easier at the start and harder at the end. + +-> (For far future, maybe make a story) -- cgit v1.2.3-70-g09d2