From 8a9209f59366c70da07c87e31d21ea0d4754bc84 Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 12 Nov 2024 21:02:48 +0900 Subject: Add attack menu on start --- TODO | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'TODO') diff --git a/TODO b/TODO index ec329f5..2706471 100644 --- a/TODO +++ b/TODO @@ -1,5 +1,3 @@ --> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too) - -> Add special attacks/capacities to the bunny * Jump x2 (even over an enemy) (attacking or not ?) * Stronger attack @@ -7,6 +5,8 @@ * Freeze a/multiple fox(es) for X turns -> All with limited number of uses +-> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too) + -> Remove some health to the bunny (probably to 10 points, maybe max health growing ?) -> Add objects to heal and get back limited use attacks/learn new attacks -- cgit v1.2.3-70-g09d2