From 0aebab4bd7a436a0a20168c573b87cb77d86def9 Mon Sep 17 00:00:00 2001 From: Astatin Date: Mon, 9 Dec 2024 16:09:02 +0900 Subject: Add freeze status on enemies near bunny when freeze used --- definitions.gbasm | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) (limited to 'definitions.gbasm') diff --git a/definitions.gbasm b/definitions.gbasm index 988128f..2d2746c 100644 --- a/definitions.gbasm +++ b/definitions.gbasm @@ -67,8 +67,7 @@ .DEFINE enum_dungeon_menu_mode $01 .DEFINE enum_dungeon_dialogue_mode $02 .DEFINE enum_loading_mode $03 -.DEFINE enum_dead_mode $04 - +.DEFINE enum_dead_mode $0 .DEFINE mem_menu_cursor_position ($c016) .DEFINE mem_last_button_direction ($c017) @@ -89,6 +88,8 @@ .DEFINE mem_loading_mode_regular_func_pointer_high ($c027) .DEFINE mem_loading_mode_regular_func_pointer_low ($c028) +.DEFINE mem_prepared_color_palette ($c029) + .DEFINE next_free_head_higher_bytes $c7 .DEFINE mem_next_free_head_lower_bytes ($c6ff) @@ -165,7 +166,9 @@ ; flags: u8 ; bit 0: speed 2x ; bit 1: shadow mode -; _padding: u64 +; status: u8 +; ; bit 0: whether or not turns should be skipped +; _padding: u56 ; ; # SANTA CHRISTMAS LIST PLEASE # ; health, max health, list of possible attacks, maybe remaining attacks ? AI status (blind, scared, slow, etc..) @@ -177,9 +180,14 @@ .DEFINE enum_direction_down $04 .DEFINE palette_normal $e4 +.DEFINE palette_black $ff +.DEFINE palette_white $94 .DEFINE palette_bold_font $f4 .DEFINE palette_thin_font $c4 +.DEFINE obj_palette_normal $d3 +.DEFINE obj_palette_frozen $ab + .DEFINE lcdc_window_enabled $8d .DEFINE lcdc_window_disabled $87 -- cgit v1.2.3-70-g09d2