From 1a6621e5b1da42ee4b6b9132790ec744efc009c2 Mon Sep 17 00:00:00 2001 From: Astatin Date: Fri, 24 Jan 2025 18:08:33 +0900 Subject: Add laser enemy attack --- definitions.gbasm | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'definitions.gbasm') diff --git a/definitions.gbasm b/definitions.gbasm index 77e2f7a..c293213 100644 --- a/definitions.gbasm +++ b/definitions.gbasm @@ -72,7 +72,8 @@ .DEFINE enum_dungeon_menu_mode $01 .DEFINE enum_dungeon_dialogue_mode $02 .DEFINE enum_loading_mode $03 -.DEFINE enum_dead_mode $0 +.DEFINE enum_dead_mode $04 +.DEFINE enum_animation_wait_mode $05 .DEFINE mem_menu_cursor_position ($c016) .DEFINE mem_last_button_direction ($c017) @@ -98,6 +99,11 @@ .DEFINE mem_bunny_current_room_idx ($c02a) .DEFINE mem_enemies_alive_count ($c02b) +.DEFINE mem_bunny_predicted_x ($c02c) +.DEFINE mem_bunny_predicted_y ($c02d) + +.DEFINE mem_animation_wait_frames ($c02e) + .DEFINE mem_next_free_head_lower_bytes ($c6ff) .DEFINE mem_dungeon_generation_heads $c700 ; Takes the memory from c700 to c717 @@ -175,6 +181,7 @@ ; flags: u8 ; bit 0: speed 2x ; bit 1: shadow mode +; bit 2: end of turn attack mode ; status: u8 ; ; bit 0: whether or not turns should be skipped ; _padding: u56 -- cgit v1.2.3-70-g09d2