From 245c6e40f7199e4239763bae41722a03e00abfab Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 6 May 2025 12:25:55 +0200 Subject: Mouse double movement (but broken with collision stuff) --- definitions.gbasm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'definitions.gbasm') diff --git a/definitions.gbasm b/definitions.gbasm index eb756c7..afec299 100644 --- a/definitions.gbasm +++ b/definitions.gbasm @@ -26,8 +26,9 @@ ; frame 2: applying bunny attack damages ; frame 3: checking entities health and death if 0 ; frame 4: new entity spawn -; frame 9: entity collision map is being updated +; frame 5: entity collision map is being updated ; frame 8: attack is executed on the enemies if it was predicted in frame "-1" +; frame 9: entity collision map is being updated (again) ; frame 15: movement is ended and coordinates are updated .DEFINE mem_bunny_sprite ($cb00) @@ -250,6 +251,7 @@ ; death = 2 ; superjump = 3 ; shaking = 4 +; doubleseed = 5 ; turn_function_jump_table_index: u8 ; action_function_jump_table_index: u8 ; health: u8 (DAA decimal !!) -- cgit v1.2.3-70-g09d2