From 4a4ff1db8fe026ced0530f8c2531033da43164e6 Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 27 Aug 2024 18:33:46 +0900 Subject: Add objects and spawn bunny & goal in a random room --- definitions.gbasm | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'definitions.gbasm') diff --git a/definitions.gbasm b/definitions.gbasm index 655dfbd..745136a 100644 --- a/definitions.gbasm +++ b/definitions.gbasm @@ -26,6 +26,9 @@ .DEFINE mem_rng_state_1 ($c00a) ; 2 bytes .DEFINE mem_rng_state_2 ($c00b) ; 2 bytes +.DEFINE mem_map_loading_flags ($c00c) +; bit 0: if the object should be reloaded (scroll or first load) + .DEFINE next_free_head_higher_bytes $c7 .DEFINE mem_next_free_head_lower_bytes ($c6ff) .DEFINE mem_dungeon_generation_heads $c700 ; Takes the memory from c700 to c717 @@ -45,6 +48,15 @@ ; sizey: u8, ; } +.DEFINE mem_object_list $c900 ; Takes the memory from c900 to c97f +; struct objects { +; sprite: u8, +; x: u8, +; y: u8, +; interaction: u16 +; _padding: u24 +; } + .DEFINE enum_direction_left $01 .DEFINE enum_direction_right $02 .DEFINE enum_direction_up $03 -- cgit v1.2.3-70-g09d2