From b5ca0d4bff573f14ac7d3b47ebd7b23c56346b5e Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 9 Sep 2025 16:53:39 +0200 Subject: Add per entity dialogue + screen darkening animation for future big menu opening --- definitions.gbasm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'definitions.gbasm') diff --git a/definitions.gbasm b/definitions.gbasm index 3a8490b..bde1c0a 100644 --- a/definitions.gbasm +++ b/definitions.gbasm @@ -193,6 +193,9 @@ .DEFINE mem_dungeon_custom_vblank_function $c07d ; Takes $c07d - $c07f (bank + ptr) +.DEFINE mem_gui_text_bold_palette ($c080) +.DEFINE mem_gui_text_thin_palette ($c081) + ; ## WARNING THE SPACE BETWEEN $c400 and $c800 is used as a buffer for the loading map function during dungeon generation .DEFINE mem_map_loading_buffer $c400 @@ -300,7 +303,8 @@ ; shaking = 4 ; doubleseed = 5 ; slide (forcing no hops on move) = 6 -; _padding: u40 +; dialogue_ptr: u24 (bank+ptr) +; _padding: u16 ; ; # SANTA CHRISTMAS LIST PLEASE # ; health, max health, list of possible attacks, maybe remaining attacks ? AI status (blind, scared, slow, etc..) -- cgit v1.2.3-70-g09d2