From 507a9876b85f47ff81cc9150bea858eec064ba05 Mon Sep 17 00:00:00 2001 From: Astatin Date: Fri, 9 May 2025 10:28:14 +0200 Subject: Refactor viewport to not need Fix_Bunny_Screen anymore and "fix" it before every frame --- enemiesattacks/freeze.gbasm | 1 - enemiesattacks/grab.gbasm | 1 - 2 files changed, 2 deletions(-) (limited to 'enemiesattacks') diff --git a/enemiesattacks/freeze.gbasm b/enemiesattacks/freeze.gbasm index 057dec4..b5b6319 100644 --- a/enemiesattacks/freeze.gbasm +++ b/enemiesattacks/freeze.gbasm @@ -43,7 +43,6 @@ Freeze_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D LD A, $00 LD $mem_entity_being_attacked_low, A - CALL =Fix_Bunny_screen LD A, $04 LD $mem_bunny_status_clear_turn_counter, A LD A, $enum_dungeon_mode diff --git a/enemiesattacks/grab.gbasm b/enemiesattacks/grab.gbasm index 4529cd7..e69334e 100644 --- a/enemiesattacks/grab.gbasm +++ b/enemiesattacks/grab.gbasm @@ -83,7 +83,6 @@ Grab_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D INC A OR $08 LD $mem_bunny_direction, A - CALL =Fix_Bunny_screen POP BC POP DE -- cgit v1.2.3-70-g09d2