From c70b3cb2cab64d550a585dcfbc166bf30c0ea955 Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 12 Aug 2025 13:17:58 +0200 Subject: Add jump, damage, earcoptr and hop sound effects --- enemiesattacks/basic.gbasm | 1 + enemiesattacks/laser.gbasm | 2 ++ 2 files changed, 3 insertions(+) (limited to 'enemiesattacks') diff --git a/enemiesattacks/basic.gbasm b/enemiesattacks/basic.gbasm index 984029c..6887fb0 100644 --- a/enemiesattacks/basic.gbasm +++ b/enemiesattacks/basic.gbasm @@ -66,6 +66,7 @@ Basic_Enemy_Attack: ; Direction to face in E. Result in BC (XY), Direction in D LD A, $1f SUB B LD $mem_blinking_animation_counter, A + .SET_SOUND_EFFECT =_sound_effect_Damage POP BC RET diff --git a/enemiesattacks/laser.gbasm b/enemiesattacks/laser.gbasm index 18ce73e..da2bc51 100644 --- a/enemiesattacks/laser.gbasm +++ b/enemiesattacks/laser.gbasm @@ -144,6 +144,8 @@ Apply_Prepared_Laser_Enemy_Attack: ; Entity (whatever alignment) in HL Direction LD D, $10 CALL =Try_Launch_Animation + .SET_SOUND_EFFECT =_sound_effect_Laser + LD A, $enum_animation_wait_mode LD $mem_requested_mode, A LD $mem_current_mode, A -- cgit v1.2.3-70-g09d2