From b4beaa96c563d3af9e41c0801f9fbba9d1acdccd Mon Sep 17 00:00:00 2001 From: Astatin Date: Thu, 10 Oct 2024 18:08:10 +0900 Subject: Fox spawn in random rooms (but the first one randomly got all the same room rip) --- entity/actions.gbasm | 30 +++++++++++++++++++++++++++++- 1 file changed, 29 insertions(+), 1 deletion(-) (limited to 'entity/actions.gbasm') diff --git a/entity/actions.gbasm b/entity/actions.gbasm index f04a8f7..c001609 100644 --- a/entity/actions.gbasm +++ b/entity/actions.gbasm @@ -99,6 +99,34 @@ Fox_AI: CP $00 JP NZ, =Fox_AI.Start_action_or_movement.end + ; Is Bunny close enough to follow + LD A, $mem_bunny_x + SUB B + .ABS + CP $08 + JR NC, =Fox_AI.Random_walker + + LD A, $mem_bunny_y + SUB C + .ABS + CP $08 + JR NC, =Fox_AI.Random_walker + + JR =Fox_AI.Follow_bunny + + Fox_AI.Random_walker: + CALL =RNG_Step + LD E, $00 + RR A + RR E + SWAP E + AND $03 + INC A + OR E + LD D, A + JP =Fox_AI.Check_Collision + + Fox_AI.Follow_bunny: LD A, $mem_bunny_x LD $tmp_var_1, A @@ -202,7 +230,7 @@ Fox_AI: LD C, E Fox_AI.skip_invert_axis2: - Check_Collision: + Fox_AI.Check_Collision: LD A, D PUSH BC CALL =Get_Position_After_Move -- cgit v1.2.3-70-g09d2