From 09a173d2f1123b6ac203c247094c312473705802 Mon Sep 17 00:00:00 2001 From: Astatin Date: Wed, 27 Aug 2025 17:04:54 +0200 Subject: Fix health not updated on death, fix penguin freeze not working on bunny blink, fix entity initial spawn --- entity/init.gbasm | 33 ++++++++++++++++----------------- 1 file changed, 16 insertions(+), 17 deletions(-) (limited to 'entity') diff --git a/entity/init.gbasm b/entity/init.gbasm index c67d782..173bf32 100644 --- a/entity/init.gbasm +++ b/entity/init.gbasm @@ -32,11 +32,11 @@ Initialize_Entities: LD A, $00 LD $tmp_var_3, A - CALL =Initialize_Enemy - CALL =Initialize_Enemy - CALL =Initialize_Enemy - CALL =Initialize_Enemy - CALL =Initialize_Enemy + CALL =Spawn_Entity + CALL =Spawn_Entity + CALL =Spawn_Entity + CALL =Spawn_Entity + CALL =Spawn_Entity LD A, $tmp_var_1 LD $mem_bunny_current_room_idx, A @@ -137,8 +137,6 @@ Initialize_Entity: ; HL => pointer to entity struct, A => entity loaded index, 1 CALL =Carve_Entity_Collision_Map - POP BC - ; Direction LD A, $33 LD (HL+), A @@ -213,27 +211,28 @@ FindFreeEntity: JR NZ, =FindFreeEntity.loop RET -Respawn_Entities: - LD A, $mem_dungeon_flags - BIT 2, A - RET Z - +Maybe_Respawn_Entity: LD A, $mem_moving_animation_step CP $04 RET NZ + CALL =RNG_Step + AND $07 + CP $00 + RET NZ + LD A, $mem_enemies_alive_count CP $05 RET NC +Spawn_Entity: + LD A, $mem_dungeon_flags + BIT 2, A + RET Z + LD A, $00 LD $tmp_var_3, A - CALL =RNG_Step - AND $07 - CP $00 - RET NZ - CALL =FindFreeEntity CALL =Initialize_Enemy -- cgit v1.2.3-70-g09d2