From 2df3daa5128a27381fe5208fa4eac59ab10bdd9c Mon Sep 17 00:00:00 2001 From: Astatin Date: Wed, 19 Mar 2025 17:31:51 +0900 Subject: Fix infinite loop on respawn enemy --- entity/init.gbasm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'entity') diff --git a/entity/init.gbasm b/entity/init.gbasm index ce9294f..4351265 100644 --- a/entity/init.gbasm +++ b/entity/init.gbasm @@ -167,7 +167,6 @@ Initialize_Entity: ; HL => pointer to entity struct, A => entity loaded index, 1 JR C, =Initialize_Enemy.Room_restriction.end DEC A - LD A, E JR =Initialize_Enemy.Room_restriction.end Initialize_Enemy.All_rooms_allowed: @@ -225,7 +224,8 @@ Initialize_Entity: ; HL => pointer to entity struct, A => entity loaded index, 1 LD A, $tmp_var_3 CP $01 - RET Z + + RET NZ LD A, E JP =Initialize_Entity -- cgit v1.2.3-70-g09d2