From 8b7594415a4ca28b0193d24d59c3089f046a3be1 Mon Sep 17 00:00:00 2001 From: Astatin Date: Wed, 6 Aug 2025 21:00:27 +0200 Subject: Add click sound effect on menu open, dialogue next & menu arrow moves --- gui.gbasm | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'gui.gbasm') diff --git a/gui.gbasm b/gui.gbasm index 1cc94c4..6f1e2b2 100644 --- a/gui.gbasm +++ b/gui.gbasm @@ -181,6 +181,8 @@ Move_dialogue_cursor: CP B RET Z + .SET_SOUND_EFFECT =_sound_effect_Click + DEC A BIT 1, A JR Z, =.Vertical_axis @@ -258,8 +260,8 @@ Check_dialogue_action: CP $00 RET Z BIT 0, A + .SET_SOUND_EFFECT =_sound_effect_Click JP NZ, =Dialogue_script_step - RET .Dungeon_Menu: LD A, $mem_button_action @@ -274,6 +276,9 @@ Check_dialogue_action: BIT 0, A RET Z + LD A, $mem_menu_cursor_position + LD D, A + LD A, $mem_current_focused_attack_ep_cost LD B, A LD A, $mem_bunny_mana @@ -290,6 +295,11 @@ Check_dialogue_action: ADD L LD L, A + LD A, $mem_menu_cursor_position + CP D + JR NZ, =.moved_sound_effect + .SET_SOUND_EFFECT =_sound_effect_Click + .moved_sound_effect: LD A, (HL+) LD D, A LD A, (HL+) @@ -345,6 +355,7 @@ Open_dialogue_on_dungeon_menu_mode: AND $40 ; Keeping object additional tile OR $0d LD $mem_display_flag, A + .SET_SOUND_EFFECT =_sound_effect_Click RET -- cgit v1.2.3-70-g09d2