From fb897a615f65af2ff99dc6070067262c809a2ac4 Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 26 Aug 2025 16:13:51 +0200 Subject: Add little cute arrow thingy after music ended on dead dialogue + mayhaps glitchy frame that happened in rare cases on death dialogue open might be fixed ? --- gui.gbasm | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'gui.gbasm') diff --git a/gui.gbasm b/gui.gbasm index 423c081..4a0025f 100644 --- a/gui.gbasm +++ b/gui.gbasm @@ -388,13 +388,21 @@ Dialogue_Arrow_Animation: LD A, $mem_current_mode CP $enum_dungeon_dialogue_mode JR Z, =.dialogue + CP $enum_dead_mode + JR Z, =.dead + .not_dialogue: LD A, $18 LD ($9d05), A LD A, $14 LD ($9d06), A RET + .dead: + LD A, $mem_sound_flags + BIT 0, A + JR NZ, =.not_dialogue + .dialogue: LD A, $mem_loop_frame_timer AND $7f -- cgit v1.2.3-70-g09d2