From adb2d9935253b0ea0e31b462f342aa7823697a7e Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 7 Jan 2025 19:29:17 +0900 Subject: Add support for multiple enemies loaded (up to 4 loaded at dungeon gen time) --- main.gbasm | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'main.gbasm') diff --git a/main.gbasm b/main.gbasm index dd4f52a..0e8d6e5 100644 --- a/main.gbasm +++ b/main.gbasm @@ -76,12 +76,22 @@ Entrypoint: LD $mem_bunny_health, A New_Dungeon: LD SP, $fffe + LD HL, $mem_loaded_enemies_indices + LD A, $00 + LD (HL+), A + INC A + LD (HL+), A + INC A + LD (HL+), A + INC A + LD (HL+), A CALL =Dungeon_Generation CALL =Initialize_Entities CALL =Initialize_Objects CALL =Load_Tile CALL =Load_Map CALL =Load_Objects + CALL =Reload_Entities_Tile_Data LD A, $00 LD $mem_bunny_flags, A @@ -231,6 +241,7 @@ STAT_Entrypoint: .INCLUDE "entity/actions.gbasm" .INCLUDE "entity/collisions.gbasm" .INCLUDE "entity/display.gbasm" +.INCLUDE "entity/list.gbasm" .INCLUDE "animation.gbasm" .INCLUDE "attacks.gbasm" .INCLUDE "gui.gbasm" -- cgit v1.2.3-70-g09d2