From c70b3cb2cab64d550a585dcfbc166bf30c0ea955 Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 12 Aug 2025 13:17:58 +0200 Subject: Add jump, damage, earcoptr and hop sound effects --- main.gbasm | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'main.gbasm') diff --git a/main.gbasm b/main.gbasm index 5d39faf..0966338 100644 --- a/main.gbasm +++ b/main.gbasm @@ -10,11 +10,12 @@ Entrypoint: LD HL, $mem_bunny_attacks LD A, $01 LD (HL+), A - XOR A + LD A, $04 LD (HL+), A + XOR A LD (HL+), A LD (HL+), A - LD A, $01 + LD A, $02 LD $mem_number_of_attacks, A LD A, bank(=Morning_Forest) @@ -67,6 +68,10 @@ Entrypoint: .INCLUDE "music/soundeffects/menu.gbasm" .INCLUDE "music/soundeffects/heal.gbasm" .INCLUDE "music/soundeffects/nextfloor.gbasm" +.INCLUDE "music/soundeffects/jump.gbasm" +.INCLUDE "music/soundeffects/laser.gbasm" +.INCLUDE "music/soundeffects/damage.gbasm" +.INCLUDE "music/soundeffects/earcoptr.gbasm" _music_Dungeon: .INCLUDEBIN "music/morning-forest.vgm" -- cgit v1.2.3-70-g09d2