From cfd36cc6a11923c8863b699e70b90149ad1c731a Mon Sep 17 00:00:00 2001 From: Astatin Date: Thu, 14 Nov 2024 19:05:56 +0900 Subject: [WIP] Adding hop attack (still need to enable back the normal map loading, there seem to be an off by one error on the entity while hopping in a positive direction, still need to split the loading in multiple frame to not go out of VBlank) --- main.gbasm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'main.gbasm') diff --git a/main.gbasm b/main.gbasm index fe02ec3..7c262d6 100644 --- a/main.gbasm +++ b/main.gbasm @@ -114,7 +114,7 @@ VBLANK_Entrypoint: LD A, $mem_current_mode CP $enum_dungeon_mode JR NZ, =Skip_VBlank_Dungeon_Update - CALL =Display_Prepared_Block + ; CALL =Display_Prepared_Block CALL =Display_Object Skip_VBlank_Dungeon_Update: @@ -138,7 +138,7 @@ VBLANK_Entrypoint: CALL =Object_Interactions_Check CALL =Entities_Actions - CALL =Prepare_Scrolling_Map + ; CALL =Prepare_Scrolling_Map Skip_Dungeon_Update: -- cgit v1.2.3-70-g09d2