From b5ca0d4bff573f14ac7d3b47ebd7b23c56346b5e Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 9 Sep 2025 16:53:39 +0200 Subject: Add per entity dialogue + screen darkening animation for future big menu opening --- map/objects.gbasm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'map/objects.gbasm') diff --git a/map/objects.gbasm b/map/objects.gbasm index 0bfc20f..1ff9d53 100644 --- a/map/objects.gbasm +++ b/map/objects.gbasm @@ -154,7 +154,7 @@ Check_other_object_collision: ; Object in HL (with only sprite x & y set), will Spawn_stairs: LD A, $60 - LD E, $01 + LD E, $08 JP =Spawn_object_in_random_room_avoid_bunny Spawn_carrot: @@ -202,6 +202,10 @@ Object_Interaction_Jump_table: JP =Fimsh_Attack_Box_Action NOP + ; 08 + JP =Open_Big_Menu + NOP + Stairs_Action: LD A, $enum_dungeon_generation_mode LD $mem_current_mode, A -- cgit v1.2.3-70-g09d2