From 4322dd667c3e8c26daac152762fed8f25806d1ef Mon Sep 17 00:00:00 2001 From: Astatin Date: Thu, 28 Aug 2025 16:28:52 +0200 Subject: FINALLY FIX DEATH FRAME GLITCH THINGY WOOOOHOOOOO --- modes/dungeon.gbasm | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'modes/dungeon.gbasm') diff --git a/modes/dungeon.gbasm b/modes/dungeon.gbasm index ae9d052..2962913 100644 --- a/modes/dungeon.gbasm +++ b/modes/dungeon.gbasm @@ -59,13 +59,25 @@ Update_Animation_Steps: LD A, $mem_current_mode CP $enum_dead_mode RET Z + LD A, $mem_map_loading_flags + BIT 3, A + JR Z, =.Can_Check_Dead_mode + LD A, $mem_moving_animation_step + CP $00 + RET Z + .Can_Check_Dead_mode: LD A, $00 LD $mem_bunny_direction, A LD A, $02 LD $mem_bunny_animation, A .LOAD_MUSIC =_music_GameOver - CALL =Start_Music + + LD A, $mem_sound_flags + AND 0b10111110 + SET 6, A + LD $mem_sound_flags, A + LD A, $enum_dead_mode LD $mem_requested_mode, A LD $mem_current_mode, A -- cgit v1.2.3-70-g09d2