From be355c4525dfdd579a1821743d450cb8582407ef Mon Sep 17 00:00:00 2001 From: Astatin Date: Tue, 29 Apr 2025 16:36:16 +0200 Subject: It's broken but I wanted to make the spawning rate vary by floor --- modes/dungeongeneration.gbasm | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) (limited to 'modes') diff --git a/modes/dungeongeneration.gbasm b/modes/dungeongeneration.gbasm index 20d3036..b35cdc8 100644 --- a/modes/dungeongeneration.gbasm +++ b/modes/dungeongeneration.gbasm @@ -33,7 +33,7 @@ New_Dungeon: LD $mem_display_flag, A LD HL, =Dungeon - CALL =Load_Dungeon + CALL =Load_Dungeon_Txt LD A, $f4 LD ($9ecb), A @@ -50,15 +50,9 @@ New_Dungeon: CALL =Reset_Map - LD HL, $mem_loaded_enemies_indices - LD A, $02 - LD (HL+), A - LD (HL+), A - LD A, $00 - LD (HL+), A - LD A, $03 - LD (HL+), A - CALL =Update_Enemies_Spawning_Pattern + + LD HL, =Dungeon + CALL =Load_Dungeon_Spawn_patterns LD A, $06 LD $mem_loaded_special_entity_index, A -- cgit v1.2.3-70-g09d2