-> Add special attacks/capacities to the bunny x * Jump x2 (even over an enemy) (attacking or not ?) * Stronger attack x * Weaker attack on multiple foxes x * Freeze a/multiple fox(es) for X turns -> Limit attacks uses x -> Spawn enemies in far away rooms when less than X enemies on the map. (Maybe despawn some too) -> Remove some health to the bunny (probably to 10 points, maybe max health growing ?) x -> Add objects to heal -> Add objects get back limited use attacks/learn new attacks -> Add attacks for the foxes x -> Add other types of enemies -> Make the different types of enemies behave different (fleeing/ambush/etc...) -> Have some enemies drop items DEMO -> Allow enemy to join your team after beating/with an item/after completing a quest -> Get a safe place (not procedurally generated) with friends where we can get quests and choose to explore dungeons -> Find a way to control the difficulty level so its easier at the start and harder at the end. -> (For far future, maybe make a story)