Rotation_Values: .DB $F5, $0A, $F9, $0F, $FE, $13, $0A, $13, $0F, $0F, $13, $0A, $14, $04, $13, $FE, $0F, $F9, $0A, $F5, $04, $F4, $FE, $F5, $F9, $F9, $F5, $FE, $F4, $04, $F5, $0A Rotating_Ball_Animation: INC HL LD A, (HL+) ADD $80 LD D, A LD A, $mem_viewport_x LD B, A SUB $82 CP D RET NC ADD $0e CP D RET C LD A, D SUB $80 SUB B AND $0f SWAP A LD B, A LD A, (HL+) ADD $80 LD D, A LD A, $mem_viewport_y LD C, A SUB $82 CP D RET NC ADD $0d CP D RET C LD A, D SUB $80 SUB C AND $0f SWAP A ADD $06 LD C, A LD E, (HL) DEC E CP E JP C, =End_animation LD (HL), E LD A, $30 SUB E LD E, A LD A, E AND $0f SLA A LD DE, =Rotation_Values ADD E LD E, A LD A, D ADC $00 LD D, A .ADD_MOVING_ANIMATION_OFFSET PUSH HL LD HL, $mem_oam_buffer LD A, $mem_oam_buffer_low LD L, A LD A, (DE) ADD C LD (HL+), A INC DE LD A, (DE) ADD B LD (HL+), A LD A, $vram_animation_index+4 LD (HL+), A LD A, $00 LD (HL+), A LD A, L LD $mem_oam_buffer_low, A POP HL RET