Sparkle_Animation: INC HL LD A, (HL+) ADD $80 LD D, A LD A, $mem_viewport_x LD B, A SUB $82 CP D RET NC ADD $0e CP D RET C LD A, D SUB $80 SUB B AND $0f SWAP A LD B, A LD A, (HL+) ADD $80 LD D, A LD A, $mem_viewport_y LD C, A SUB $82 CP D RET NC ADD $0d CP D RET C LD A, D SUB $80 SUB C AND $0f SWAP A ADD $06 LD C, A LD E, (HL) DEC E XOR A CP E JP Z, =End_animation LD (HL), E LD A, $20 SUB E LD E, A .ADD_MOVING_ANIMATION_OFFSET PUSH HL LD HL, $mem_oam_buffer LD A, $mem_oam_buffer_low LD L, A LD D, E SRA D LD A, C SUB D ADD $0c LD (HL+), A LD A, B LD (HL+), A LD A, E SRA A SRA A AND $02 ADD $vram_animation_index LD (HL+), A LD A, $00 LD (HL+), A SRA D LD A, C SUB D ADD $08 LD (HL+), A LD A, B ADD $08 LD (HL+), A LD A, E SRA A SRA A AND $02 ADD $vram_animation_index LD (HL+), A LD A, $00 LD (HL+), A LD A, L LD $mem_oam_buffer_low, A POP HL RET