Heal_Attack: LD A, $mem_bunny_health ADD $03 DAA CP $20 JR C, =Heal_Attack.Set_health LD A, $20 Heal_Attack.Set_health: LD $mem_bunny_health, A PUSH BC LD A, $mem_bunny_x LD B, A LD A, $mem_bunny_y LD C, A LD A, $01 CALL =Try_Launch_Animation POP BC LD A, $enum_dungeon_mode LD $mem_requested_mode, A LD $mem_current_mode, A LD A, $00 LD $mem_display_flag, A LD A, $mem_map_loading_flags SET 3, A LD $mem_map_loading_flags, A RET