Entity_list: .Fox: ; Sprite address .DB =OBJ_Tile_Image_Data.Fox ; Turn Jump Table index .DB $02 ; Interaction Jump Table index .DB $01 ; Starting health .DB $04 .PADTO =.Fox+8 .Frog: ; Sprite address .DB =OBJ_Tile_Image_Data.Frog ; Turn Jump Table index .DB $00 ; Interaction Jump Table index .DB $02 ; Starting health .DB $00 .PADTO =.Frog+8 .Mouse: ; Sprite address .DB =OBJ_Tile_Image_Data.Mouse ; Turn Jump Table index .DB $00 ; Interaction Jump Table index .DB $02 ; Starting health .DB $00 .PADTO =.Mouse+8 .Fimsh: ; Sprite address .DB =OBJ_Tile_Image_Data.Fimsh ; Turn Jump Table index .DB $00 ; Interaction Jump Table index .DB $02 ; Starting health .DB $00 .PADTO =.Fimsh+8