Entity_list: .Fox: ; Sprite address .DB =OBJ_Tile_Image_Data.Fox ; Turn Jump Table index .DB $02 ; Interaction Jump Table index .DB $01 ; Starting health .DB $02 ; Starting status .DB $00 ; Starting mana .DB $05 .PADTO =.Fox+8 .Frog: ; Sprite address .DB =OBJ_Tile_Image_Data.Frog ; Turn Jump Table index .DB $03 ; Interaction Jump Table index .DB $01 ; Starting health .DB $02 ; Starting status .DB $00 ; Starting mana .DB $00 .PADTO =.Frog+8 .Cat: ; Sprite address .DB =OBJ_Tile_Image_Data.Cat ; Turn Jump Table index .DB $03 ; Interaction Jump Table index .DB $01 ; Starting health .DB $02 ; Starting status .DB $00 ; Starting mana .DB $00 .PADTO =.Cat+8 .Penguin: ; Sprite address .DB =OBJ_Tile_Image_Data.Penguin ; Turn Jump Table index .DB $04 ; Interaction Jump Table index .DB $01 ; Starting health .DB $01 ; Starting status .DB $00 ; Starting mana .DB $03 .PADTO =.Penguin+8 .Mouse: ; Sprite address .DB =OBJ_Tile_Image_Data.Mouse ; Turn Jump Table index .DB $00 ; Interaction Jump Table index .DB $02 ; Starting health .DB $00 ; Starting status .DB $00 ; Starting mana .DB $00 .PADTO =.Mouse+8 .Fimsh: ; Sprite address .DB =OBJ_Tile_Image_Data.Fimsh ; Turn Jump Table index .DB $00 ; Interaction Jump Table index .DB $02 ; Starting health .DB $00 ; Starting status .DB $00 ; Starting mana .DB $00 .PADTO =.Fimsh+8 .QuestGoalBunny: ; Sprite address .DB =OBJ_Tile_Image_Data.Bunny ; Turn Jump Table index .DB $05 ; Interaction Jump Table index .DB $02 ; Starting health .DB $00 ; Starting status .DB $02 ; Starting mana .DB $00 .PADTO =.QuestGoalBunny+8