.INCLUDE "definitions.gbasm" .INCLUDE "init.gbasm" .INCLUDE "utils.gbasm" Entrypoint: CALL =Initialize_RNG LD A, $ff LD ($mem_sound_effect_pc), A LD HL, $mem_bunny_attacks LD A, $01 LD (HL+), A XOR A ;LD A, $05 LD (HL+), A XOR A LD (HL+), A LD (HL+), A ;LD A, $02 LD A, $01 LD $mem_number_of_attacks, A LD A, bank(=Morning_Forest) LD ($mem_dungeon), A LD HL, ptr(=Morning_Forest) LD A, H LD ($mem_dungeon+1), A LD A, L LD ($mem_dungeon+2), A ; JP =New_Dungeon .LOAD_BANK_OF =Title_Screen JP ptr(=Title_Screen) .INCLUDE "tiles.gbasm" .INCLUDE "music/load.gbasm" .INCLUDE "music/soundeffects.gbasm" .INCLUDE "rng.gbasm" .INCLUDE "dialogues/utils.gbasm" .INCLUDE "buttons.gbasm" .INCLUDE "map/utils.gbasm" .INCLUDE "map/loading/dungeontiles.gbasm" .INCLUDE "map/loading/romtiles.gbasm" .INCLUDE "map/generation.gbasm" .INCLUDE "map/objects.gbasm" .INCLUDE "map/generationevents.gbasm" .INCLUDE "gui.gbasm" .INCLUDE "modes/vblank_handler_list.gbasm" .INCLUDE "entity/utils.gbasm" .INCLUDE "entity/init.gbasm" .INCLUDE "entity/list.gbasm" .INCLUDE "entity/questgoal.gbasm" .INCLUDE "entity/actions.gbasm" .INCLUDE "entity/collisions.gbasm" .INCLUDE "entity/display.gbasm" .INCLUDE "animation.gbasm" .INCLUDE "playerattacks.gbasm" .INCLUDE "enemiesattacks.gbasm" .INCLUDE "dialogues/functions.gbasm" .INCLUDE "map/loading/dungeoninfos.gbasm" .PADTO $4000 .INCLUDE "modes/titlescreen.gbasm" .INCLUDE "tileset.gbasm" .INCLUDE "text.gbasm" .INCLUDE "dialogues/dialogues.gbasm" .INCLUDE "map/maps.gbasm" .INCLUDE "map/dungeons.gbasm" .INCLUDE "music/soundeffects/click.gbasm" .INCLUDE "music/soundeffects/menu.gbasm" .INCLUDE "music/soundeffects/heal.gbasm" .INCLUDE "music/soundeffects/nextfloor.gbasm" .INCLUDE "music/soundeffects/jump.gbasm" .INCLUDE "music/soundeffects/laser.gbasm" .INCLUDE "music/soundeffects/damage.gbasm" .INCLUDE "music/soundeffects/earcoptr.gbasm" .INCLUDE "music/soundeffects/freeze.gbasm" .INCLUDE "music/soundeffects/bite.gbasm" .INCLUDE "music/soundeffects/grab.gbasm" .ASSERT bank(.) $01 _music_Dungeon: .INCLUDEBIN "music/morning-forest.vgm" _music_TitleScreen: .INCLUDEBIN "music/title-screen.vgm" _music_GameOver: .INCLUDEBIN "music/game-over.vgm"