.INCLUDE "definitions.gbasm" .INCLUDE "init.gbasm" Entrypoint: CALL =Load_Tile CALL =Load_Map CALL =Initialize_Bunny EI Wait_for_VRAM.loop: HALT JP =Wait_for_VRAM.loop VBLANK_Entrypoint: CALL =Pad_Button_Check CALL =Move_Bunny CALL =Display_Bunny RET .INCLUDE "tiles.gbasm" .INCLUDE "print.gbasm" .INCLUDE "map.gbasm" .INCLUDE "bunny.gbasm" .INCLUDE "buttons.gbasm"