.INCLUDE "definitions.gbasm" .INCLUDE "init.gbasm" Entrypoint: CALL =Initialize_RNG New_Dungeon: LD SP, $fffe CALL =Dungeon_Generation CALL =Initialize_Bunny CALL =Initialize_Objects CALL =Load_Tile CALL =Load_Map ; LCDC LD A, $87 LD $reg_lcd_controller, A EI Wait_for_VRAM.loop: HALT JP =Wait_for_VRAM.loop VBLANK_Entrypoint: CALL =Display_Bunny CALL =Display_Scrolling_Map CALL =Display_Objects CALL =Object_Interactions_Check CALL =Pad_Button_Check CALL =Move_Bunny RET .INCLUDE "tiles.gbasm" .INCLUDE "map/loading.gbasm" .INCLUDE "map/generation.gbasm" .INCLUDE "map/objects.gbasm" .INCLUDE "bunny.gbasm" .INCLUDE "buttons.gbasm" .INCLUDE "rng.gbasm" .INCLUDE "utils.gbasm" .INCLUDE "tileset.gbasm"