Dungeon: .name: .DB =Dungeon_Name_1_Txt .max_floor: .DB 0x0a, inv(0x0a) .spawning_patterns: .DB $entity_cat_index, $entity_cat_index, $entity_cat_index, $entity_fimsh_index, 0b00000010 .DB $entity_cat_index, $entity_cat_index, $entity_penguin_index, $entity_fimsh_index, 0b00100011 .DB $entity_cat_index, $entity_cat_index, $entity_fox_index, $entity_fimsh_index, 0b00100111 .DB $entity_fox_index, $entity_cat_index, $entity_penguin_index, $entity_fimsh_index, 0b00011101 .DB $entity_cat_index, $entity_cat_index, $entity_mouse_index, $entity_fimsh_index, 0b00111111 .DB $entity_cat_index, $entity_fox_index, $entity_penguin_index, $entity_fimsh_index, 0b00011111 .DB $entity_fox_index, $entity_bug_index, $entity_penguin_index, $entity_fimsh_index, 0b00011111 .DB $entity_fox_index, $entity_mouse_index, $entity_penguin_index, $entity_fimsh_index, 0b00111111