_sound_effect_Damage: LD A, $mem_sound_flags SET 4, A LD $mem_sound_flags, A LD A, $00 LD ($21), A LD A, $80 LD ($23), A .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME LD A, $3f LD ($20), A LD A, $82 LD ($21), A LD A, $14 LD ($22), A LD A, $80 LD ($23), A .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME .RET_WAIT_NEXT_FRAME LD A, $3f LD ($20), A LD A, $a2 LD ($21), A LD A, $14 LD ($22), A LD A, $80 LD ($23), A LD A, $mem_sound_flags SET 5, A LD $mem_sound_flags, A LD A, $10 LD $mem_sound_effect_frame_count, A LD A, $ff LD ($mem_sound_effect_pc), A RET