Heal_Attack: LD A, $mem_bunny_health CP $20 JP Z, =Canceled_Attack ADD $03 DAA CP $20 JR C, =.Set_health LD A, $20 .Set_health: LD $mem_bunny_health, A PUSH BC LD A, $mem_bunny_x LD B, A LD A, $mem_bunny_y LD C, A LD A, $01 PUSH DE LD E, $20 LD D, $00 CALL =Try_Launch_Animation POP DE POP BC .SET_SOUND_EFFECT =_sound_effect_Heal LD A, $enum_dungeon_mode LD $mem_requested_mode, A LD $mem_current_mode, A CALL =Update_VBlank_Handler .CLOSE_DIALOGUE LD A, $mem_map_loading_flags SET 3, A LD $mem_map_loading_flags, A RET