Load_Tile: LD HL, $8020 LD DE, =OBJ_Tile_Image_Data.Bunny LD BC, =OBJ_Tile_Image_Data.Bunny.end-=OBJ_Tile_Image_Data.Bunny CALL =memcpy LD HL, $8800 LD DE, =Font_Data LD BC, =Font_Data.end-=Font_Data CALL =memcpy LD HL, $9100 LD DE, =GUI_Border_Data LD BC, =GUI_Border_Data.end-=GUI_Border_Data CALL =memcpy LD HL, $9200 LD DE, =BG_Tile_Image_Data LD BC, =BG_Tile_Image_Data.end-=BG_Tile_Image_Data CALL =memcpy LD HL, $8f00 LD DE, =Small_sprites LD BC, =Small_sprites.end-=Small_sprites CALL =memcpy LD HL, $8620 LD DE, =Animation_Sprites_Data LD BC, =Animation_Sprites_Data.end-=Animation_Sprites_Data CALL =memcpy RET Reload_Entities_Tile_Data: LD HL, $mem_loaded_enemies_indices LD E, $03 .loop: LD A, (HL) SLA A SLA A SLA A ADD low(=Entity_list) LD C, A LD A, high(=Entity_list) ADC $00 LD B, A PUSH HL PUSH DE LD A, E SLA A SLA A LD E, A SLA A ADD E ADD $02 SWAP A LD H, A AND $f0 LD L, A LD A, H AND $0f OR $80 LD H, A LD A, (BC) LD D, A INC BC LD A, (BC) LD E, A LD B, B LD BC, $00c0 CALL =memcpy LD B, B POP DE POP HL INC HL INC E LD A, low($mem_loaded_entities_indices_end) CP L JR NZ, =.loop RET Dialogue_Box_Tilemap_data: .DB 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, 0x17, .DB 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .DB 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .DB 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .DB 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18 Cost_Window_Tilemap_data: .DB 0x11, 0x17, 0x17, 0x17, 0x17, 0x17, 0x13, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .DB 0x15, 0xab, 0xac, 0xad, 0xae, 0xaf, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .DB 0x15, 0x00, 0x00, 0x00, 0x00, 0xf1, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 .DB 0x12, 0x18, 0x18, 0x18, 0x18, 0x18, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00