Load_Tile: LD HL, $8020 LD DE, =OBJ_Tile_Image_Data LD BC, $0280 CALL =memcpy CALL =Load_Number_Font LD HL, $9200 LD DE, =BG_Tile_Image_Data LD BC, $0490 CALL =memcpy RET Load_Number_Font: ; Load number font into the tilemap at tiles 0x10-0x1f LD HL, $8800 LD DE, =Font_Data LD BC, $0158 Load_Number_Font.loop: LD A, (DE) LD (HL+), A LD (HL+), A INC DE DEC BC XOR A CP B JR NZ, =Load_Number_Font.loop CP C JR NZ, =Load_Number_Font.loop RET