BG_Tile_Image_Data: ; Leaf wall front .DB $ff, $b3, $4c, $ff, $28, $d7, $ba, $47, $e4, $ef, $41, $ff, $47, $b8, $cd, $3d .DB $bd, $5a, $e7, $fd, $2a, $d7, $aa, $6d, $82, $fe, $83, $ff, $bc, $c7, $c3, $ee .DB $70, $7f, $82, $ff, $2d, $d3, $58, $af, $6d, $1a, $fc, $bd, $e7, $e7, $00, $00 .DB $13, $ff, $76, $df, $35, $ba, $48, $fd, $69, $d7, $e7, $ef, $bc, $bc, $00, $00 ; Leaf wall side .DB $2d, $2d, $3b, $37, $7b, $7f, $75, $6e, $5d, $5e, $75, $6d, $3f, $3b, $73, $7f .DB $8a, $b9, $e7, $1c, $d4, $af, $a4, $df, $f2, $ef, $d3, $ae, $09, $7c, $53, $be .DB $6f, $7d, $5a, $5b, $6b, $7d, $3b, $37, $2f, $27, $77, $7f, $4c, $5d, $77, $6e .DB $83, $ff, $ea, $ef, $d9, $b6, $1d, $7c, $61, $be, $99, $ef, $8e, $df, $d6, $6d OBJ_Tile_Image_Data: ; Bunny Side .DB $00, $00, $44, $44, $aa, $ee, $aa, $ee, $fe, $b2, $fc, $b4, $fc, $94, $75, $4d .DB $ff, $82, $6f, $70, $3f, $20, $3f, $20, $31, $2e, $4e, $7f, $51, $71, $60, $60 .DB $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $c0, $c0 .DB $34, $f4, $ce, $3a, $fe, $0a, $fc, $04, $bc, $44, $5c, $e4, $88, $f8, $f0, $f0 ; Bunny Back .DB $00, $00, $00, $00, $00, $00, $1c, $1c, $2e, $32, $2f, $3b, $1f, $19, $0e, $0f .DB $13, $1c, $27, $38, $2f, $30, $2f, $30, $2f, $30, $13, $1c, $15, $1b, $0e, $0e .DB $00, $00, $40, $40, $a0, $e0, $a0, $e0, $e0, $a0, $e0, $20, $c0, $40, $e0, $e0 .DB $d0, $30, $d0, $30, $e8, $18, $f8, $08, $f0, $10, $90, $70, $70, $90, $e0, $e0 ; Bunny Front .DB $00, $00, $04, $04, $0a, $0e, $0a, $0e, $0e, $0a, $0f, $09, $07, $05, $0f, $0e .DB $17, $1c, $17, $1a, $2f, $30, $3f, $20, $1f, $10, $17, $1d, $0d, $0f, $06, $06 .DB $00, $00, $00, $00, $00, $00, $70, $70, $e8, $98, $e8, $b8, $f0, $30, $e0, $e0 .DB $d0, $70, $e8, $98, $e8, $18, $f8, $08, $f8, $08, $d0, $70, $60, $e0, $c0, $c0 Number_Font_Data: .DB $00, $38, $4c, $c6, $c6, $64, $38, $00 ; 0 .DB $00, $18, $38, $18, $18, $18, $7e, $00 ; 1 .DB $00, $7c, $c6, $0e, $7c, $e0, $fe, $00 ; 2 .DB $00, $7e, $0c, $38, $06, $c6, $7c, $00 ; 3 .DB $00, $1c, $3c, $6c, $cc, $fe, $0c, $00 ; 4 .DB $00, $fc, $80, $fc, $06, $c6, $7c, $00 ; 5 .DB $00, $7c, $c0, $fc, $c6, $c6, $7c, $00 ; 6 .DB $00, $fe, $c6, $0c, $18, $30, $30, $00 ; 7 .DB $00, $7c, $c6, $7c, $c6, $c6, $7c, $00 ; 8 .DB $00, $7c, $c6, $c6, $7e, $06, $7c, $00 ; 9 .DB $00, $3c, $46, $46, $7e, $46, $46, $00 ; A .DB $00, $7c, $46, $7c, $46, $46, $7c, $00 ; B .DB $00, $3c, $62, $60, $60, $62, $3c, $00 ; C .DB $00, $7c, $62, $62, $62, $62, $7c, $00 ; D .DB $00, $7e, $60, $7c, $60, $60, $7e, $00 ; E .DB $00, $7e, $60, $7c, $60, $60, $60, $00 ; F memcpy: ; src = DE, dest = HL, n = BC Load_Tile.loop0: LD A, (DE) LD (HL+), A INC DE DEC BC XOR A CP B JR NZ =Load_Tile.loop0 CP C JR NZ =Load_Tile.loop0 RET Load_Tile: LD HL, $8010 LD DE, =OBJ_Tile_Image_Data LD BC, $00c0 CALL =memcpy CALL =Load_Number_Font LD HL, $8200 LD DE, =BG_Tile_Image_Data LD BC, $0080 CALL =memcpy RET Load_Number_Font: ; Load number font into the tilemap at tiles 0x10-0x1f LD HL, $8100 LD DE, =Number_Font_Data LD B, $80 Load_Number_Font.loop: LD A, (DE) LD (HL+), A LD (HL+), A INC DE DEC B JR NZ, =Load_Number_Font.loop