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Preload_Map_Hop:
LD C, $01
Preload_Map_Hop.loop:
PUSH BC
; Getting the +1/-1 value of the direction to B
LD A, $mem_bunny_direction
AND $07
DEC A
AND $01
SLA A
DEC A
LD B, A
LD A, $mem_bunny_direction
AND $07
DEC A
BIT 1, A
DBG
JR NZ, =Preload_Map_Hop.Map_Load.vertical
Preload_Map_Hop.Map_Load.horizontal:
CALL =Load_Next_Block_Column
JR =Preload_Map_Hop.Map_Load.End
Preload_Map_Hop.Map_Load.vertical:
CALL =Load_Next_Block_Row
Preload_Map_Hop.Map_Load.End:
CALL =Display_Prepared_Block
POP BC
INC C
LD A, $10
CP C
JR NZ, =Preload_Map_Hop.loop
RET
Hop_Attack_Loading_VBlank:
LD A, $mem_current_mode
CP $enum_loading_mode
RET NZ
CALL =Preload_Map_Hop
LD A, $mem_bunny_direction
AND $07
LD D, A
LD A, $mem_viewport_x
LD B, A
LD A, $mem_viewport_y
LD C, A
LD A, $01
.ADD_A_TO_DIRECTION_BC
LD A, B
LD $mem_viewport_x, A
LD A, C
LD $mem_viewport_y, A
CALL =Preload_Map_Hop
LD A, $mem_bunny_direction
AND $07
LD D, A
LD A, $mem_viewport_x
LD B, A
LD A, $mem_viewport_y
LD C, A
LD A, $FF
.ADD_A_TO_DIRECTION_BC
LD A, B
LD $mem_viewport_x, A
LD A, C
LD $mem_viewport_y, A
LD A, $enum_dungeon_mode
LD $mem_current_mode, A
LD $mem_requested_mode, A
LD A, $mem_bunny_direction
AND $07
OR $38
LD $mem_bunny_direction, A
LD A, $mem_map_loading_flags
SET 3, A
LD $mem_map_loading_flags, A
LD A, $mem_bunny_flags
SET 0, A
LD $mem_bunny_flags, A
RET
Hop_Attack_Loading_Regular:
RET
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