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.DEFINE reg_joypad ($00)
.DEFINE reg_lcd_controller ($40)
.DEFINE reg_lcd_status ($41)
.DEFINE reg_viewport_y ($42)
.DEFINE reg_viewport_x ($43)
.DEFINE reg_bg_palette ($47)
.DEFINE reg_obj0_palette ($48)
.DEFINE reg_interrupt_enable ($ff)
.DEFINE VRAM_start $8000
.DEFINE OAM_start $FE00
.DEFINE mem_bunny_x_px ($c000)
.DEFINE mem_bunny_y_px ($c001)
.DEFINE mem_button_direction ($c002)
.DEFINE mem_moving_sprite_direction ($c003)
.DEFINE mem_moving_animation_step ($c004)
.DEFINE mem_sprite_direction ($c005)
.DEFINE mem_bunny_x ($c006)
.DEFINE mem_bunny_y ($c007)
.DEFINE mem_viewport_x ($c008)
.DEFINE mem_viewport_y ($c009)
.DEFINE mem_rng_state_1 ($c00a) ; 2 bytes
.DEFINE mem_rng_state_2 ($c00b) ; 2 bytes
.DEFINE mem_room_number ($c7ff) ; AND 0xf0 >> 8 gives the number of rooms and AND 0xf gives the number of corridors
.DEFINE mem_room_array $c800 ; Takes the memory from c800 to c840
.DEFINE mem_corridors_array $c840 ; Takes the memory from c840 to c8a0
; room = struct {
; x1: u8
; x2: u8
; y1: u8
; y2: u8
; } 4bytes
; corridor = struct {
; orientation: bool
; start u8
; end u8
; position u8
; cut: u8
; _padding: u24
; } 8bytes
.DEFINE enum_direction_left $01
.DEFINE enum_direction_right $02
.DEFINE enum_direction_up $03
.DEFINE enum_direction_down $04
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