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Get_Position_After_Move: ; entity (whatever alignement) in HL, direction to test in A, X Result in C, Y result in B
PUSH HL
PUSH AF
LD A, L
AND $f8
LD L, A
INC HL
LD A, (HL+)
LD C, A
LD A, (HL+)
LD B, A
POP AF
BIT 3, A
JR Z, =Get_Position_After_Move.direction_end
PUSH BC
DEC A
LD B, A
SLA A
AND $02
DEC A
BIT 1, B
JR NZ, =Get_Position_After_Move.vertical
Get_Position_After_Move.horizontal:
POP BC
ADD C
LD C, A
JR =Get_Position_After_Move.direction_end
Get_Position_After_Move.vertical:
POP BC
ADD B
LD B, A
Get_Position_After_Move.direction_end:
POP HL
RET
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