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+# This workflow will build a golang project
+# For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-go
+
+name: Go
+
+on:
+ push:
+ branches: [ "main" ]
+ pull_request:
+ branches: [ "main" ]
+
+jobs:
+
+ build:
+ runs-on: ubuntu-latest
+ steps:
+ - uses: actions/checkout@v4
+
+ - name: Set up Go
+ uses: actions/setup-go@v4
+ with:
+ go-version: '1.20'
+
+ - name: Build
+ run: go build -v .
+
+ - name: Create Release
+ id: create_release
+ uses: actions/create-release@v1
+ env:
+ GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+ with:
+ tag_name: ${{ github.ref }}
+ release_name: Release ${{ github.ref }}
+ draft: false
+ prerelease: false
+
+ - name: Upload Release Asset
+ id: upload-release-asset
+ uses: actions/upload-release-asset@v1
+ env:
+ GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+ with:
+ upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
+ asset_path: gameboy-asm
+ asset_name: gameboy-asm_linux-x86_64
+ asset_content_type: application/x-elf