# This workflow will build a golang project # For more information see: https://docs.github.com/en/actions/automating-builds-and-tests/building-and-testing-go name: Go on: push: branches: [ "main" ] pull_request: branches: [ "main" ] jobs: build: runs-on: ubuntu-latest steps: - uses: actions/checkout@v4 - name: Set up Go uses: actions/setup-go@v4 with: go-version: '1.23.0' - name: Build run: go build -v . - name: Create Release id: create_release uses: actions/create-release@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: tag_name: ${{ github.ref }} release_name: Release ${{ github.ref }} draft: false prerelease: false - name: Upload Release Asset id: upload-release-asset uses: actions/upload-release-asset@v1 env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} with: upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps asset_path: gameboy-asm asset_name: gameboy-asm_linux-x86_64 asset_content_type: application/x-elf